For my day job developing software, and for the RPG campaigns and books I run and publish today, …
… For my day job developing software, and for the RPG campaigns and books I run and publish today, LLMs are, in many cases, random tables on steroids. After using them for two years, even with all their improvements, I am continually reminded by the results I get that, at the heart of it, I am still dealing with what amounts to randomly generated content. Yes, I know it is more accurate to call the process probabilistic rather than random. And yes, somebody can construct a technically deterministic setup with fixed weights, fixed seeds, fixed sampling parameters, and a frozen runtime environment. But that is like saying you can recreate a rainstorm if you get a thousand butterflies to flap their wings in exactly the right way. It may be technically true, but it is not how the technology behaves in normal day-to-day use. For practical purposes, given the same prompt and the same apparent starting conditions, the result can differ each time you use a model. The outputs will often be highly correlated, and often useful, but they are not deterministic software in the ordinary sense. …
Original discussionElevated error rate across multiple models274 source comments · at import