I started my career writing software 3D renderers before switching to Direct3D in the later 90s
I started my career writing software 3D renderers before switching to Direct3D in the later 90s. What I wonder is if all of this is going to just get completely washed away and made totally redundant by the incoming flood of hallucinated game rendering? Will it be possible to hallucinate the frame of a game at a similar speed to rendering it with a mesh and textures? We're already seeing the hybrid version of this where you render a lower res mesh and hallucinate the upscaled, more detailed, more realistic looking skin over the top. I wouldn't want to be in the game engine business right now :/
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