If you've got your product manager hat on, being able to quickly prototype designs and interactions …
… If you've got your product manager hat on, being able to quickly prototype designs and interactions can make a huge, huge difference in what kind of feedback you get from your users - "hey try this out and let me know what you think" as opposed to "would you use this imaginary thing if I built it?" The point is to poke at the toy, not build something durable. Same with the MVP/technical prototyping - usually the question you're trying to answer is "would this work at all", and letting the LLM crap out the shittiest version of the thing that could possibly work is often sufficient to find out. The thing is, I think these are all things good engineers _do_. We're not always painting the Sistine Chapel, we also have to build the rest of the building, run the plumbing, design the thing, and try to get buy-in from the relevant parties. LLMs are a tool like any other - they're not the one you pull out when you're painting Adam, but an awful lot of our work doesn't need to be done to that standard.
Original discussionVibing a non-trivial Ghostty feature147 source comments · at import