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Business & incomeExperience excerpt · English

From a technical perspective, the appeal is having an excuse to try out new stuff like SAT solvers, …

… From a technical perspective, the appeal is having an excuse to try out new stuff like SAT solvers, rules engines, or whatever ML thing I just learned about. It's also a good exercise in all the math and data structures + algos stuff I've learned but never use at dayjob. Optionally, building a UI to manage the bot is fun for the same reasons, an excuse to try out new frameworks / design choices / etc. It's basically another programming job but without the icky business / customer considerations. Though I do agree that cheats in any PvP scenario is pretty lame. It has a much bigger negative impact on other players, and it's not as much of a puzzle (mostly aimbot and pathing). In comparison, PvE games are usually social and unless you're running a swarm of VMs, you're unlikely to affect the economy or otherwise inconvenience anyone.

Original discussionGame Hacking – Valve Anti-Cheat (VAC)157 source comments · at import
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ST

I'll never understand what people actually get out of cheating in games. I'll admit I've tried it a few times just for giggles (way back in the Age of Empires II/MSN Gaming Zone days), but the novelty quickly wears off and then it's just not even fun anymore. There must be some very interesting psychology behind this.

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FR

Can't edit my comment anymore but for anyone that's played Factorio, it feels a lot like that. Both in the way you slowly switch out hand-fed systems for automated systems that build on each other and in how you get a unique base (bot) out of it in the end. Plus there's something exciting about beating the game in a way the devs didn't envision and one that other players haven't.

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JO

It's a technical challenge for the script kiddie making their own hacks, but from what I gather most PvP cheaters nowadays are paying (!!!) a subscription for their cheats.

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