Online games that aren't sold as services (like WoW with a subscription) wouldn't need to work …
Online games that aren't sold as services (like WoW with a subscription) wouldn't need to work online or with servers. The bare minimum this asks for is some state of playable which could include just the ability to run around on the map on a local machine... Ross Scott has talked about this a lot. We would love more, but we are asking for bare minimum. I'm really skeptical of modern online infra. I've worked on two MMOs as a Tech Artist and the way artists, designers, etc worked on the game was with a local only build! One of these companies actually barred WAN access from our dev machines so LAN only also worked for internal playtests! Trends to make dev builds online only are quite awful for developers in the trenches and are more about exec control than any usefulness added by such requirements. Complex server infrastructure that you mention is also not needed if you ask me, at least not to the point to make it too hard to widely ship. I'd be fine if someone still had to stand up a centralized matchmaking server still, just allow any player to do it. …
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