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Lessons learnedExperience excerpt · English

I think this is very true, I've found the same thing in e.g: - Simracing: getting faster doesn't …

I think this is very true, I've found the same thing in e.g: - Simracing: getting faster doesn't make you win races. Getting more consistent does. - Squash: getting stronger and faster doesn't make you win games, getting less exhausted does, because you make less mistakes. These are surely not true when you're at a high level, but for most people it's the right focus. The corresponding insight for building software is this: "Brilliant" ideas for your engineering are probably not the right place to invest energy. Instead you are likely to create more success by ensuring you have excellent testing, qualification, user feedback, monitoring, rollouts, stuff like that. This also just comes back to investment+return again. If _you_ think you gave great ideas then that's fine. But if you can keep your race/game/project/startup alive and stable then you start to unlock extra "passive income" from your teammates having good ideas (and the latitude to execute them) and your competitors fumbling their opportunities. So take your ego out of the equation and do the humble stuff first. …

Original discussionAvoid blundering: 80% of a winning strategy218 source comments · at import
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CH

"These are surely not true when you're at a high level" I don't know what you mean by high level, but I suspect that avoiding mistakes continues to be very important regardless of level in most things. I play Marvel Snap in the top 1000 and at that level most of the games comes down to whoever makes a mistake first loses.

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RO

> These are surely not true when you're at a high level, but for most people it's the right focus. It is trivially true at all levels - anything that leads you to lose a game can be construed as a mistake, so if you make no mistakes and you lose then the game has been solved (which Chess has not been) or was unwinnable. The mistakes just get smaller and fewer and fewer people can recognise them.

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SE

A good example would be Elizabeth Swaney[0] who somehow found her way into the 2018 Winter Olympics simply by showing up at qualifying. In order to qualify for the Olympics, athletes needed to place in the top 30 at either a FIS Freestyle Ski World Cup event or FIS Freestyle World Ski Championships, and score a minimum of 50.00 FIS points.[9] Swaney achieved this by attending competitions with fewer than thirty participants,[6] with one event in China having fifteen (in which she placed thirteenth). Thirteen of her top 30 finishes were a result of her showing up, not falling, and recording a score https://en.m.wikipedia.org/wiki/Elizabeth_Swaney

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SO

> Simracing: getting faster doesn't make you win races. Getting more consistent does. I think this is absolutely true at the lower levels, but once you hit a baseline of consistency, the faster drivers do win races by simply being faster. It can be maddening them trying to recreate their line but still being an entire second per lap slower. But when racing closer to the beginner level, simply being able to complete every lap at a consistent pace does indeed put you at a massive advantage over others.

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