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Indie gamedev company co-founder here: 14 people team, 2 games released + next in progress and …

Indie gamedev company co-founder here: 14 people team, 2 games released + next in progress and signed with publisher. There are few big reasons why you can't just go and use Godot. Publishers. Basically 3 years ago when we made our first game together using Godot it was main reason why we were rejected by some publishers. Now situation can be slightly different, but many publishers still have in-house pipeline that only work for Unity and Unreal: QA, localization and console porting. Asset Stores. Majority of modern games are not built from scratch and selection of ready-to-use components and assets available commercially would be like 1000x for two major commercial engines. Hiring. It's take years and several commercial projects of experience to actually become effective at using specific game engine. There are just far less Godot experts arounds especially those with experience of making commercial game while working in team. These reasons can sound like inertia, but it took decades for Unreal and Unity to conquer their market share and build their moat. …

Original discussionFree Godot engine port for Nintendo Switch223 source comments · at import
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TO

I know "asymptotically close to zero" about game development and the like, so if someone who works in this space could answer this I'd be appreciative: what, if anything, would make you use Unity or Unreal instead of Godot for making a game today? This isn't meant as a passive aggressive question to push some kind of open source narrative, but a genuine curiosity. Since I know basically nothing about the industry, I'm curious to what something like Unity or Unreal still offers over an engine that has no licensing fees.

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CE

Sounds really unfortunate. I also know little about this process, what do the publishers do that we cannot do ourselves? I guess they have pre existing deals with the major console makers that allows them to send things to market with little friction? Maybe that's why some indie devs just target PC, they lock themselves out of the console market but also don't have to deal with publishers?

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MA

Unity was already massive by its 5-7th year. It had tons and tons of released games at that stage. Not sure exactly why that hasn't happened with Godot but i guess it might still happen, just a bit more slowly.

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GH

Nice answer. I have to say both the games on your Profile look great, and I am definitely going to try one tonight. Do you recommend I start with Dwarven Skykeep or Vengence of Mr. Peppermint if I'm playing on a Steam Deck?

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